![]() ![]() ![]() Sonic Mania might deserve denuvo if the game is great, without bugs, fair price and all the good sht, if thats the case well no problem, i guess OP doesnt want denuvo for the performance issues (debatable i know), the possibility of not having accesss to denuvo games if they shut down the company and some other questionable anti-denuvo arguments, next steam topic is relevant read the OP message: I dont know if Sega is the same as EA or Capcom but you took the comment out of context, i didnt meant literally "sega = ea" or "sonic mania has paywalls microtransactions lootboxes." i was talking about capcom and other companies who do that plus adding denuvo, a practice that spreads everytime fanboys adquire some product regardless of quality, content, price and more. So your point is?another thing from the 70's is the anti-piracy speech for old audio cassettes addressed to people killing the music industry for making copies, guess what? music, games, movies all still here and richer than ever, bigger & better (not movies & music tho)Ĭant compare steam with denuvo, one does something useful for the consumer and the second well it just sits there silently stoping pirates for a while and increasing the price, and with a kill switch. Matt Davidson is a freelance writer for IGN who pines for the simpler days of just jamming a cartridge into the top of your console.BarbaroMx a écrit : so the company gets the moneys from desperate fanboys willing to pay for games filled with drm, DRM has existed since the 70s, Steam is DRM. ![]() We'll keep you updated as the situation unfolds. There's currently no indication on when a fix will arrive, although it seems that the developers are working on it - just don't expect the fix to come in the form of complete DRM removal. In particular, please do share your feedback on DRM or any issues you're having at the link above. Meanwhile, over on Twitter, Aaron Webber, PR Manager for Sonic the Hedgehog, is asking fans to "make their voices heard" by feeding back to Sega's support page. Responding to the situation on the game's Steam news page, Sega confirms that the game is "intended to be played offline" and that they're investigating the problem - but they seem to be sticking to their guns as far as Denuvo is concerned, mentioning only that "not mentioning" the DRM is an error. The problem seems to lie with Sega's decision to apply the digital rights management (DRM) copy-protection system Denuvo to the game - this system appears to automatically lock the game if attempting to play it offline. Since it had nothing to do with the problem, it seems that they aren't looking to remove it any time soon.įollowing a two-week delay, Sega's latest hedgehog-central title Sonic Mania has now launched on PC, with one unexpected restriction - the game is only playable for Steam users who are logged in to their account, despite Sega's insistence that the game is intended to be playable offline.Īs reported over on Ars Technica, users attempting to play the game in offline mode will be met with an error message informing that they must be logged on and connected to the Internet in order to play the game. Contrary to first appearances, it seems that the problem was not DRM-related, with Sega pointing the blame to a "problem within the game's code" which was preventing the game from launching while in offline mode.Īlthough there was some initial negativity surrounding Sega's use of DRM in general, this doesn't seem to be going anywhere - Sega only mentions the "DRM complaints" in relation to the offline error. ![]()
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